Knytt Underground is an exploration platformer. You play as
Mi, a young lady who has gone spelunking. There have been two previous games in
the Knytt series. However, you do not need to have played them to enjoy
exploring the vast caverns in Knytt Underground. Packed with quests, puzzles and a whopping
1,800 rooms can Knytt Underground dig its way to gaming glory?
Let’s start with story. I have no idea what is going on it
Knytt Underground. I go and find some fairies. Do some quests, including
finding candlesticks along the way. All while enjoying a lush underground environment
and highly enjoyable and responsive platforming. So what if this isn't a game
with a winning storyline. It is a game about exploring a complex area of caves
and enjoying an adventure to discover what is in the next room. What it boils
down it is a Metroidvania game without all that pesky combat. You can simply
enjoy exploring for explorations sake.
Knytt Underground has some of the smoothest and most
responsive platforming I have encountered in a long time. Usually precision
jumping is out of the question, instead just end up diving headlong towards your goal
and hoping for the best. Not Knytt Underground. Along with
graceful jumps, Mi can also climb up most straight surfaces. This is an
important element of the game as without her ability to climb, you would not
get very far. There is a rudimentary tutorial that introduces some of Knytt
Undergrounds features, but not all of them. Throughout your adventure you will
come across these glowing orbs. Each of these gives Mi a specific power-up. These
range from turning Mi into a little orb so you can fly across an area or makes
and explosion to help you jump higher. No matter what the power-up is, it really changes up the gameplay and shapes Knytt Underground
into a unique and unpredictable game.
Graphically Knytt Underground looks great. The environments
are wonder, if a little dark at times, but then what did I expect from a game set in a
series of caves. Using the various power-up looks as great as it feels to use
them. Although the character models are a little shaky, they are a null point
since your main focus is the massive scope of the game and its hundreds of
rooms to explore.
Unfortunately Kyntt Underground does have some poor
qualities. The quest system is just a basic delivery job. Find A and bring it to
B. However, you do get to enjoy all of Knytt Underground's other features
during each quest. The other bit about quests that could use improvement
are the rewards. Now, I am not being greedy or anything, but after collect several
random items for a stranger I usually expect something shiny out of the deal.
In Knytt Underground all you get is the satisfaction of a job well done and to
be able to access a new area. So it can feel you aren’t really progressing even
when you are. Now we come to the issue of save points. Why are they so well
hidden and infrequent? It isn’t like you need to make sure you don’t die, because
all dying does is respawn you back where you were previously. So I don’t
understand why the save points are not just a bit more often, it makes playing
the game for shorter periods of time difficult – this is something that could
be improved upon to expand the potential market for this game. Nifflas Games if
you are reading please make some change to this. You need to have more frequent
save points, otherwise you end up like me wandering around in search of one for
the better part of 20 minutes and that’s no good.
Backtracking is another element that could have been
reduced. While there are a lot of rooms, it seems there are a lot of wasted
rooms. There a great deal of rooms with very little in and it seems that the
game could have exploited this and had more plaforming elements. However, there are enough rooms to challenge
your skills.
On the whole Knytt Underground is a brilliant exploration
platformer with a fantasic physics engine. However, it could be improved by
having more frequent and less hidden save points and a more rewarding quest
system. These somewhat minor complaints are overshadowed by a well crafted
plaformer and highly enjoyable game.
Score:
Gameplay – 5/5
Graphics – 4/5
Enjoyability – 4/5
Story – 2/5
Overall – 4/5
General Information
Game Name - Knytt Underground
Developer - Nifflas' Games
Genre - Platformer, Adventure
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Very well thought out review. It takes a lot of patience to focus on unconventional game concepts. I had the same impressions
ReplyDeleteof earlier games by Knytt but I couldn't put it into words, good job.
Hi :) Thank you. I'm glad you appreciated my review.
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