While attempting to reach the end of each level the games asks you "please collect some flies". These are optional collectables required to unlock further levels. Bit of an oxymoron and it would have been nice if the flies unlock extras, such as different skins for the spider. Actually, Along Came a Spider doesn't have anything other than the platforming levels. I know that is what the game is all about, but I am a sucker for unlockables.
Along Came a Spider has some interesting level designs and as I said before the ‘climbing' ability can shake up the standard platforming gameplay. Unfortunately it doesn't help it that much. The game can get a bit samey, but I really enjoyed it in small chunks. Gradually playing through it over an extended period, instead of having a massive gaming session on it. One reason I had to stop playing was that; the jumping physics are really floaty, for a game based on being able to time and aim jumps well, this is an issue. Frequent checkpoints make this a tad more manageable, but it is still frustrating to miss a seemingly easy jump own physics engine. Then again, the ‘floatyness' could be intentional as it really combines well with the psychedelic soundtrack.
The game's soundtrack makes for a rather dream like experience . When you add in the glow effects and you have something that is really trippy. I may have missed a trick by not playing it while in a drunken haze. So there you go the perfect game to accompany your excessive alcohol intake.
Game Name - Along Came A Spider
Developer - raoghard
Genre - Platformer
Bundle - Indie Bundle - Ultimate Bug Out Bundle