The new rating system will hopefully streamline the current one. Instead of a final something/100 score, I am going to make a something/5 system instead. This will rate the game in various areas such as graphics, plot and gameplay. I will then tally up the numbers and work out the average. This should give a more representative score for each game I review. This in the hope that the scores will make more sense. I have had a lot of feedback saying that the number at the end of the review is too vague. The reviews themselves will be unchanged. See below for an example of what the new score system should look like.
Graphics - 4/5
Soundtrack - 3/5
Gameplay - 4/5
Overall - 4/5
The number of scores will vary between games. I may add in enjoyment or plot depending upon the game, but the end result of and 'overall' score afterwards that is the average of those above will not. I have yet to decide whether I will be being a decimal point and it might be something that appears rarely or something that becomes a staple. We will just have to wait and see.
Anyway, there we go the new system for reviews in all its shining glory.
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Sunday, 16 June 2013
Sunday, 9 June 2013
Along Came A Spider Review
Along Came a Spider is a platformer that, as you may have
guessed, you play as a spider. The aim of each level is to collect the 3 flies
dotted around the map and reach the end web. You have to run, climb and run
your way along the thin spider web while enjoying the slightly psychedelic
music and visuals. Along Came a Spider takes the standard platformer formula,
of reach the exit, and runs with it. The major difference with Along Came a
Spider is that you play as a spider. Using your spider-ly powers you are able
to climb surfaces. In fact, the game hangs a lot of its gameplay and
platforming on this concept. For example, you may need to jump, hang upside
down and run along for a bit before jumping back off again. Your spider can
hang on any white surface (presumably webbing). There are some other surfaces,
but spiders apparently hate them. With all these white lined surfaces I keep
expecting line runner to come sledging down on me at any moment.
Score: 75/100
General Information
Game Name - Along Came A Spider
Developer - raoghard
Genre - Platformer
Bundle - Indie Bundle - Ultimate Bug Out Bundle
While attempting to reach the end of each level the games
asks you "please collect some flies". These
are optional collectables required to unlock further levels. Bit of an oxymoron
and it would have been nice if the flies unlock extras, such as different skins
for the spider. Actually, Along Came a Spider doesn't have anything other than
the platforming levels. I know that is what the game is all about, but I am a
sucker for unlockables.
Along Came a Spider has some
interesting level designs and as I said before the ‘climbing' ability can shake
up the standard platforming gameplay. Unfortunately it doesn't help it that
much. The game can get a bit samey, but I really enjoyed it in small chunks. Gradually
playing through it over an extended period, instead of having a massive gaming
session on it. One reason I had to stop playing was that; the jumping physics
are really floaty, for a
game based on being able to time and aim jumps well, this is an issue. Frequent
checkpoints make this a tad more manageable, but it is still frustrating to miss
a seemingly easy jump own physics engine. Then again, the ‘floatyness' could be
intentional as it really combines well with the psychedelic soundtrack.
The game's soundtrack makes for a
rather dream like experience . When you add in the glow effects and you have
something that is really trippy. I may have missed a trick by not playing it
while in a drunken haze. So there you go the perfect game to accompany your
excessive alcohol intake.
Score: 75/100
General Information
Game Name - Along Came A Spider
Developer - raoghard
Genre - Platformer
Bundle - Indie Bundle - Ultimate Bug Out Bundle
Sunday, 2 June 2013
Earth Defence Force: Insect Armageddon Review
Earth Defence Force: Insect Armageddon is one of those games
that can get away with being really cheesy and over the top games because it is madly
addictive and incredibly fun to play. Throw together, blasting your way through
a horde of alien invaders, that coincidently look like various insects, with
massive boss fights and insurmountable odds and you have a winning combination.
For lack of a better comparison think of Earth Defence Force as like Lost
Planet, but without all that nonsense of fighting other humans. Combine all these features with co-op, character
upgrades and replayability and you would think it would be amazing, right? Well
let’s see shall we?
Firstly let’s focus
on what Earth Defence Force is all about: gameplay. At its core, Earth Defence
Force is an objective based third person shooter. The enemies range from
ants to spiders, but they also throw space ships and giant
robots at you. The game can have loads of enemies running you and your
comrades down at any moment from both the air and ground. Oh, and by
comrades I mean either AI players or if you jump online you can grab a buddy
and charge through both campaign and survival maps.
Weapons. What more
could you want to devastate your foes that a massive range of weapons? Earth
Defence Force comes with a range of classes in the form of armours. The armours
are: Trooper, Jet, Tactical and Battle. Each one fills a role in the
battlefield and the game works best if you have one person playing as each.
However, if (like me) you can rarely coordinate your pals, then the
game's AI takes the place of the other three soldiers and you can still enjoy
the game. Like I said before, each armour has its own weapon set and play
style. Such as, the Jet Armour is all about flying about and raining down fire
from the skies. Whereas, the Battle Armour sits you under loads of health and a
big gun on the ground. So as you can see, there is a lot to play about with in
Earth Defence Force. Alongside, the ability to upgrade your suits by gaining
XP and the choice to buy and equip a range of weapons before each mission. This gives you a lot of customisability. As
you upgrade your armour and it becomes more powerful and better
weapons become available. You are however limited to 2 weapons per hero for
the mission and this means if you make a bad choice then it cannot easily be swapped.
Earth Defence Force
might not be the prettiest game, but it does manage to have tonnes of enemies on
screen at once without any issues. The textures are a bit flat and there isn't
much in the way of detail. However, since you are about to kill hundreds of
enemies in a matter of minutes you don't even get much chance to take in the details of your enemies. Most things in Earth Defence Force are destructible. This includes: buildings, cars, trees and whatever else gets in either sides way. However, they
just crumble and it isn't exactly the most beautiful and lifelike demolition. Again though,
the sheer scale of the maps and the amount of destruction means you
don't really mind. Especially, if you are about to be
overrun by ants.
Missions in Earth
Defence Force set you and your squad to help clear out the city by closing ant
hills and clearing out areas. The missions that do not involve the massive
bosses, that make Earth Defence Force shine, can get a little boring. Go here,
kill that, and activate this. It can be a little uninspired at times. As you
crank up the difficulty this can make it more interesting, as the insects
become more difficult to kill. Although, overall gameplay is the same apart from harder difficulties meaning you can upgrade your armour
to higher levels.
Alongside the regular
missions there are a wide number of survival missions that throws greater and
greater numbers of enemies at you and making you try to live as long as
possible. However, this doesn't differ any from the campaign except that the
bugs don't run out. This mode is best played with friends because otherwise it
can get stale quickly.
While regular
missions can get a bit boring and repetitive, boss fights are exciting. They generally involve something that is massive and seemingly invincible. When you
reach your first boss fight in Earth Defence Force it is such a massive
creature. It stomps about the maps making you feel tiny in comparison and
there is a great sense of achievement when you finally defeat it. This feeling
is sustained through further boss fights throughout the campaign. Each boss and
some other smaller enemies use 'weak spots' that must be attacked in order to
do any damage to them. The fact that you can only really damage them at a
certain time and only in short bursts can be irritating, but it means you need
to play tactically in order to you defeat it.
I would like Earth
Defence Force to only be the boss fights, since I began to find the regular
missions too repetitive. Although, when playing with other people this is
mitigated because competing to get the highest number of kills is brilliantly
fun. I would prefer it to have had local co-op so I could play the co-op more
often. A great amount of customisability and explosive gameplay
makes for a wickedly fun game, which is best played with friends.
Score: 79/100
General Information
Game Name - Earth Defence Force: Insect Armageddon
Developer - Vicious Cycle Software, Inc.
Genre - Action, Adventure, RPG,
Bundle - Indie Bundle - Ultimate Bug Out Bundle
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