While attempting to reach the end of each level the games
asks you "please collect some flies". These
are optional collectables required to unlock further levels. Bit of an oxymoron
and it would have been nice if the flies unlock extras, such as different skins
for the spider. Actually, Along Came a Spider doesn't have anything other than
the platforming levels. I know that is what the game is all about, but I am a
sucker for unlockables.
Along Came a Spider has some
interesting level designs and as I said before the ‘climbing' ability can shake
up the standard platforming gameplay. Unfortunately it doesn't help it that
much. The game can get a bit samey, but I really enjoyed it in small chunks. Gradually
playing through it over an extended period, instead of having a massive gaming
session on it. One reason I had to stop playing was that; the jumping physics
are really floaty, for a
game based on being able to time and aim jumps well, this is an issue. Frequent
checkpoints make this a tad more manageable, but it is still frustrating to miss
a seemingly easy jump own physics engine. Then again, the ‘floatyness' could be
intentional as it really combines well with the psychedelic soundtrack.
The game's soundtrack makes for a
rather dream like experience . When you add in the glow effects and you have
something that is really trippy. I may have missed a trick by not playing it
while in a drunken haze. So there you go the perfect game to accompany your
excessive alcohol intake.
Score: 75/100
General Information
Game Name - Along Came A Spider
Developer - raoghard
Genre - Platformer
Bundle - Indie Bundle - Ultimate Bug Out Bundle
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